{"id":61931,"date":"2026-10-02T17:10:41","date_gmt":"2026-10-02T17:10:41","guid":{"rendered":"https:\/\/news.godj.com\/news\/fortnite-roblox-minecraft-and-steam-must-improve-child-safety-australian-report-finds\/"},"modified":"2026-10-02T17:10:41","modified_gmt":"2026-10-02T17:10:41","slug":"fortnite-roblox-minecraft-and-steam-must-improve-child-safety-australian-report-finds","status":"publish","type":"post","link":"https:\/\/news.godj.com\/news\/fortnite-roblox-minecraft-and-steam-must-improve-child-safety-australian-report-finds\/","title":{"rendered":"Fortnite, Roblox, Minecraft and Steam must improve child safety, Australian report finds"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\"><b class=\"ssrcss-1xjjfut-BoldText e5tfeyi3\">Australia&#8217;s online safety regulator has found &#8220;significant gaps&#8221; in how popular gaming platforms protect children online.<\/b><\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">In a new report it found inconsistent approaches in how Steam, Roblox, Fortnite and Minecraft implement child safety measures as research shows nine out of 10 children aged 8 to 17 in Australia have played online games.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;Australian children have a right to play online without being exposed to predators, sexual extortionists, violent extremist content or other harmful material,&#8221; eSafety Commissioner Julie Inman Grant said.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Roblox said it &#8220;prioritises the safety of our Australian community, especially the youngest users&#8221;. The other platforms have been contacted for comment.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Weak safety on platforms allow &#8220;predatory adults&#8221; to make contact with children before grooming them, Inman Grant said, for sexual exploitation or radicalisation.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">The report found that Valve &#8211; the US gaming giant that owns Steam and Steam Chat &#8211; was the only provider that did not use a type of technology widely used by the industry to detect and remove known harmful content.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Valve also did not &#8220;proactively&#8221; use tools to detect child sexual exploitation or violent material in chats, with current systems mainly flagging scams, the report found.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Roblox, along with Valve, were noted in the report as using only internal datasets to train language detection systems and for not regularly retraining these models.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;We expect these services to lift their game to identify and combat serious harms such as child sexual exploitation, sexual extortion and material and activity which promotes, incites or instructs violence,&#8221;  Inman-Grant said.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Minecraft and Fortnite, which does offer child accounts, generally let users self-declare their age, the report highlighted, meaning anyone who said they were adults could access &#8220;higher-risk communication features&#8221;. <\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Steam also relied on users self-declaring their age but the report acknowledged the platform had recently introduced age checks using credit cards, and that Roblox had put in stronger age checks since last December.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Another issue raised by the report was the inconsistent manner in which the four gaming platforms shared information and participated in industry initiatives.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Mojang Studios, developer of Minecraft, and Roblox shared industry expertise in combating child sexual exploitation as well as violent extremism online, but Valve did not.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Elsewhere, Fortnite maker Epic Games failed to share instances of breaches with other platforms under a global programme that was designed to combat online child sexual exploitation and abuse.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">The report was based on information collected by Australia&#8217;s eSafety Commission on how the platforms were protecting users from serious online harm between October 2025 and March 2026.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Australia has made global headlines in recent years for its stance on online safety, after it introduced its world-leading <a href=\"https:\/\/www.bbc.co.uk\/news\/articles\/cwyp9d3ddqyo\" class=\"ssrcss-1e0jzsh-InlineLink e1kn3p7n0\">social media ban for under-16s<\/a> last December &#8211; which did not include gaming platforms &#8211; and a more recent push to force tech giants to offer users a chance to <a href=\"https:\/\/www.bbc.co.uk\/news\/articles\/cn9wyvxn95vo\" class=\"ssrcss-1e0jzsh-InlineLink e1kn3p7n0\">opt-out of social media algorithms<\/a>.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">A spokesperson for Roblox said it had &#8220;invested heavily&#8221; in its safeguards for children which include mandatory age checks.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Valve, Fortnite, and Microsoft &#8211; which owns Minecraft &#8211; have been contacted for comment.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.bbc.co.uk\/news\/articles\/cjvgygzzy6lro?at_medium=RSS&#038;at_campaign=rss\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Australia&#8217;s online safety regulator has found &#8220;significant gaps&#8221; in how popular gaming platforms protect children online. In a new report it found inconsistent approaches in how Steam, Roblox, Fortnite and Minecraft implement child safety measures as research shows nine out of 10 children aged 8 to 17 in Australia have played online games. &#8220;Australian children [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":61932,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41],"tags":[594,2086,3374,2423,3369,14301,1420,6662,2795,5016],"class_list":["post-61931","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-australia","tag-australian","tag-child","tag-finds","tag-fortnite","tag-improve","tag-minecraft","tag-report","tag-roblox","tag-safety","tag-steam"],"_links":{"self":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/61931","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/comments?post=61931"}],"version-history":[{"count":1,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/61931\/revisions"}],"predecessor-version":[{"id":61933,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/61931\/revisions\/61933"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/media\/61932"}],"wp:attachment":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/media?parent=61931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/categories?post=61931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/tags?post=61931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}