{"id":4685,"date":"2024-07-22T13:22:11","date_gmt":"2024-07-22T13:22:11","guid":{"rendered":"https:\/\/news.godj.com\/news\/the-tech-tricks-that-make-computer-games-look-real\/"},"modified":"2024-07-22T13:22:11","modified_gmt":"2024-07-22T13:22:11","slug":"the-tech-tricks-that-make-computer-games-look-real","status":"publish","type":"post","link":"https:\/\/news.godj.com\/news\/the-tech-tricks-that-make-computer-games-look-real\/","title":{"rendered":"The tech tricks that make computer games look real"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Marc Whitten, president of Create Solutions at game software firm Unity notes that today&#8217;s most realistic content relies on highly-detailed 3D modelling of objects.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Last year, Unity showed off a computer generated <a href=\"https:\/\/www.youtube.com\/watch?t=3922&amp;v=wdmiPPjcBSA&amp;feature=youtu.be\" class=\"ssrcss-f6h2dj-InlineLink e1kn3p7n0\">clip of a lion and its cub<span class=\"visually-hidden ssrcss-1f39n02-VisuallyHidden e16en2lz0\">, <!-- -->external<\/span><\/a> featuring two million individually rendered strands of fur.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;If you don&#8217;t do that, it does not come across as photorealism,&#8221; argues Mr Whitten. The firm has also developed highly lifelike models of humans, <a href=\"https:\/\/www.youtube.com\/watch?t=3696&amp;v=wdmiPPjcBSA&amp;feature=youtu.be\" class=\"ssrcss-f6h2dj-InlineLink e1kn3p7n0\">where digital puppetry<span class=\"visually-hidden ssrcss-1f39n02-VisuallyHidden e16en2lz0\">, <!-- -->external<\/span><\/a> controls their subtle facial expressions.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">There&#8217;s still room for improvement, he adds. There are many other difficult-to-simulate materials, such as clothing, which are still a long way from looking photorealistic in games.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">One important emerging technology for game graphics is neural radiance fields, or NeRFs. California-based Luma AI specialises in this and says it already has customers using the tech to make games.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">A NeRF is <a href=\"https:\/\/www.bbc.co.uk\/news\/technology-65855333\" class=\"ssrcss-f6h2dj-InlineLink e1kn3p7n0\">an artificial intelligence (AI) system<\/a> that can represent objects or scenery captured in photographs or video footage in the real world. <\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;When you show it these images from different sides, the network learns how light is bouncing off of everything,&#8221; explains Luma AI co-founder Amit Jain. &#8220;It measures light and it learns from light.&#8221;<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">The way light reflects off a motorbike&#8217;s leather seat versus a headlamp, for example, is completely different and simulating that in a game is very challenging. Nerfs could help to automate the process.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Some of the best game graphics today use what&#8217;s known as ray-tracing &#8211; accurate simulations of the way light bounces off surfaces or creates glowing effects around neon signs and so on. <\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">AI is making it possible to produce these effects in games despite only modest improvements in chip performance, says Bryan Catanzaro, vice president of applied deep learning research, Nvidia.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;We have to be smarter in how we construct the world and how we render it,&#8221; he explains.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">A new mode for Cyberpunk 2077, an action-adventure game, called Ray Tracing: Overdrive, demonstrates the difference this can make.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Nvidia says its Deep Learning Super Sampling (DLSS) technology allows developers to create high resolution, high frame-rate graphics featuring ray-tracing with the help of AI.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;The model&#8217;s trained to know what things in the real-world look like,&#8221; explains Mr Catanzaro.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">Games are increasingly difficult to tell apart from real life at times, says Nick Penwarden, vice president of engineering, Epic Games.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">However he says it is still very hard to render certain materials convincingly &#8211; such as an iridescent layer of oil on a puddle of water.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">&#8220;Those are aspects that we don&#8217;t yet have the power to simulate in real time,&#8221; he says.<\/p>\n<p class=\"ssrcss-1q0x1qg-Paragraph e1jhz7w10\">And doing that on games consoles or home PCs is what matters. For movies featuring computer generated imagery, it&#8217;s possible to use huge computers and take many minutes or more to render individual frames.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.bbc.co.uk\/news\/business-65532128?at_medium=RSS&#038;at_campaign=KARANGA\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marc Whitten, president of Create Solutions at game software firm Unity notes that today&#8217;s most realistic content relies on highly-detailed 3D modelling of objects. Last year, Unity showed off a computer generated clip of a lion and its cub, external featuring two million individually rendered strands of fur. &#8220;If you don&#8217;t do that, it does [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4686,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[649,1556,3255,459,3254],"class_list":["post-4685","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology-of-business","tag-computer","tag-games","tag-real","tag-tech","tag-tricks"],"_links":{"self":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/4685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/comments?post=4685"}],"version-history":[{"count":1,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/4685\/revisions"}],"predecessor-version":[{"id":4687,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/posts\/4685\/revisions\/4687"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/media\/4686"}],"wp:attachment":[{"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/media?parent=4685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/categories?post=4685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.godj.com\/news\/wp-json\/wp\/v2\/tags?post=4685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}